﻿using System;
using System.Collections.Generic;
using System.Drawing;
using System.Text;

namespace BF
{
	public class BF_Squad
	{
		List<BF_Unit> Members;
		BF_Unit Leader;

		List<BF_Unit> Enemies;

		public void Calculate(BF_
	}
	public class BF_AI : BF_Player
	{
		BF_Personality personality;
		void ProcessAI(double dt)
		{
		}
	}
	class BF_Personality
	{
		BF_Personality difficult;
	}
}
